using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Collections.Generic;
using System.Collections;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using SumGam.Globals;
using SumGam.Structs;
using SumGam.Classes;



namespace SumGam
{
    public class Scene
    {
        public EntityManager Entities;
        public Scene()
        {
            Entities = new EntityManager();
            //Entities.AddEntity(TestEntity);
        }
        public void Update()
        {
            Entities.Update();
        }
        public void Draw()
        {
            Entities.Draw();
        }
    }
    /*
     * scenes contain own entities, entity spawners that run on initialization to respawn monsters every load, save scene data in save files, possibly as seperate files zipped up and then unzipped later
     * I'm a genius
     * also cocks.
     */
}